High Scalability - High Scalability - Numbers Everyone Should Know

Google AppEngine Numbers

This group of numbers is from Brett Slatkin in Building Scalable Web Apps with Google App Engine.

Writes are expensive!

  • Datastore is transactional: writes require disk access
  • Disk access means disk seeks
  • Rule of thumb: 10ms for a disk seek
  • Simple math: 1s / 10ms = 100 seeks/sec maximum
  • Depends on:
    * The size and shape of your data
    * Doing work in batches (batch puts and gets)

    Reads are cheap!

  • Reads do not need to be transactional, just consistent
  • Data is read from disk once, then it's easily cached
  • All subsequent reads come straight from memory
  • Rule of thumb: 250usec for 1MB of data from memory
  • Simple math: 1s / 250usec = 4GB/sec maximum
    * For a 1MB entity, that's 4000 fetches/sec

    Numbers Miscellaneous

    This group of numbers is from a presentation Jeff Dean gave at a Engineering All-Hands Meeting at Google.

  • L1 cache reference 0.5 ns
  • Branch mispredict 5 ns
  • L2 cache reference 7 ns
  • Mutex lock/unlock 100 ns
  • Main memory reference 100 ns
  • Compress 1K bytes with Zippy 10,000 ns
  • Send 2K bytes over 1 Gbps network 20,000 ns
  • Read 1 MB sequentially from memory 250,000 ns
  • Round trip within same datacenter 500,000 ns
  • Disk seek 10,000,000 ns
  • Read 1 MB sequentially from network 10,000,000 ns
  • Read 1 MB sequentially from disk 30,000,000 ns
  • Send packet CA->Netherlands->CA 150,000,000 ns

    The Lessons

  • Writes are 40 times more expensive than reads.
  • Global shared data is expensive. This is a fundamental limitation of distributed systems. The lock contention in shared heavily written objects kills performance as transactions become serialized and slow.
  • Architect for scaling writes.
  • Optimize for low write contention.
  • Optimize wide. Make writes as parallel as you can.

    The Techniques

    Keep in mind these are from a Google AppEngine perspective, but the ideas are generally applicable.

    Sharded Counters

    We always seem to want to keep count of things. But BigTable doesn't keep a count of entities because it's a key-value store. It's very good at getting data by keys, it's not interested in how many you have. So the job of keeping counts is shifted to you.

    The naive counter implementation is to lock-read-increment-write. This is fine if there a low number of writes. But if there are frequent updates there's high contention. Given the the number of writes that can be made per second is so limited, a high write load serializes and slows down the whole process.

    The solution is to shard counters. This means:

  • Create N counters in parallel.
  • Pick a shard to increment transactionally at random for each item counted.
  • To get the real current count sum up all the sharded counters.
  • Contention is reduced by 1/N. Writes have been optimized because they have been spread over the different shards. A bottleneck around shared state has been removed.

    This approach seems counter-intuitive because we are used to a counter being a single incrementable variable. Reads are cheap so we replace having a single easily read counter with having to make multiple reads to recover the actual count. Frequently updated shared variables are expensive so we shard and parallelize those writes.

    With a centralized database letting the database be the source of sequence numbers is doable. But to scale writes you need to partition and once you partition it becomes difficult to keep any shared state like counters. You might argue that so common a feature should be provided by GAE and I would agree 100 percent, but it's the ideas that count (pun intended).

  • Paging Through Comments

    How can comments be stored such that they can be paged through
    in roughly the order they were entered?

    Under a high write load situation this is a surprisingly hard question to answer. Obviously what you want is just a counter. As a comment is made you get a sequence number and that's the order comments are displayed. But as we saw in the last section shared state like a single counter won't scale in high write environments.

    A sharded counter won't work in this situation either because summing the shared counters isn't transactional. There's no way to guarantee each comment will get back the sequence number it allocated so we could have duplicates.

    Searches in BigTable return data in alphabetical order. So what is needed for a key is something unique and alphabetical so when searching through comments you can go forward and backward using only keys.

    A lot of paging algorithms use counts. Give me records 1-20, 21-30, etc. SQL makes this easy, but it doesn't work for BigTable. BigTable knows how to get things by keys so you must make keys that return data in the proper order.

    In the grand old tradition of making unique keys we just keep appending stuff until it becomes unique. The suggested key for GAE is: time stamp + user ID + user comment ID.

    Ordering by date is obvious. The good thing is getting a time stamp is a local decision, it doesn't rely on writes and is scalable. The problem is timestamps are not unique, especially with a lot of users.

    So we can add the user name to the key to distinguish it from all other comments made at the same time. We already have the user name so this too is a cheap call.

    Theoretically even time stamps for a single user aren't sufficient. What we need then is a sequence number for each user's comments.

    And this is where the GAE solution turns into something totally unexpected. Our goal is to remove write contention so we want to parallelize writes. And we have a lot available storage so we don't have to worry about that.

    With these forces in mind, the idea is to create a counter per user. When a user adds a comment it's added to a user's comment list and a sequence number is allocated. Comments are added in a transactional context on a per user basis using Entity Groups. So each comment add is guaranteed to be unique because updates in an Entity Group are serialized.

    The resulting key is guaranteed unique and sorts properly in alphabetical order. When paging a query is made across entity groups using the ID index. The results will be in the correct order. Paging is a matter of getting the previous and next keys in the query for the current page. These keys can then be used to move through index.

    I certainly would have never thought of this approach. The idea of keeping per user comment indexes is out there. But it cleverly follows the rules of scaling in a distributed system. Writes and reads are done in parallel and that's the goal. Write contention is removed.

    High Scalability - High Scalability - 7 Design Patterns for Almost-infinite Scalability

    Good article from manageability.com summarizing design patterns from Pat Helland's amazing paper Life beyond Distributed Transactions: an Apostate's Opinion.

    1. Entities are uniquely identified - each entity which represents disjoint data (i.e. no overlap of data between entities) should have a unique key.
    2. Multiple disjoint scopes of transactional serializability - in other words there are these 'entities' and that you cannot perform atomic transactions across these entities.
    3. At-Least-Once messaging - that is an application must tolerate message retries and out-of-order arrival of messages.
    4. Messages are adressed to entities - that is one can't abstract away from the business logic the existence of the unique keys for addresing entities. Addressing however is independent of location.
    5. Entities manage conversational state per party - that is, to ensure idemptency an entity needs to remember that a message has been previously processed. Furthermore, in a world without atomic transactions, outcomes need to be 'negotiated' using some kind of workflow capability.
    6. Alternate indexes cannot reside within a single scope of serializability - that is, one can't assume the indices or references to entities can be update atomically. There is the potential that these indices may become out of sync.
    7. Messaging between Entities are Tentative - that is, entities need to accept some level of uncertainty and that messages that are sent are requests form commitment and may possibly be cancelled.

    The article then compares how these principles compare to the design principles used to develop S3: 

    • Decentralization: Use fully decentralized techniques to remove scaling bottlenecks and single points of failure.
    • Asynchrony: The system makes progress under all circumstances.
    • Autonomy: The system is designed such that individual components can make decisions based on local information.
    • Local responsibility: Each individual component is responsible for achieving its consistency; this is never the burden of its peers.
    • Controlled concurrency: Operations are designed such that no or limited concurrency control is required.
    • Failure tolerant: The system considers the failure of components to be a normal mode of operation, and continues operation with no or minimal interruption.
    • Controlled parallelism: Abstractions used in the system are of such granularity that parallelism can be used to improve performance and robustness of recovery or the introduction of new nodes.
    • Decompose into small well-understood building blocks: Do not try to provide a single service that does everything for every one, but instead build small components that can be used as building blocks for other services.
    • Symmetry: Nodes in the system are identical in terms of functionality, and require no or minimal node-specific configuration to function.
    • Simplicity: The system should be made as simple as possible (- but no simpler).

    Paper: CRDTs: Consistency without concurrency control

    http://highscalability.com/blog/2010/12/23/paper-crdts-consistency-without-concurrency-control.html

    Paper: CRDTs: Consistency without concurrency control

    For a great Christmas read forget The Night Before Christmas, a heart warming poem written by Clement Moore for his children, that created the modern idea of Santa Clause we all know and anticipate each Christmas eve. Instead, curl up with a some potent eggnog, nog being any drink made with rum, and read CRDTs: Consistency without concurrency control by Mihai Letia, Nuno Preguiça, and Marc Shapiro, which talks about CRDTs (Commutative Replicated Data Type), a data type whose operations commute when they are concurrent.

    From the introduction, which also serves as a nice concise overview of distributed consistency issues: